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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Thu, 23 Feb 2012 22:35:14 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>3d Lidar Scan</title><link>http://www.3dlidar.com/3d-lidar-scanning/</link><description></description><lastBuildDate>Tue, 31 May 2011 18:37:32 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace Site Server v5.11.81 (http://www.squarespace.com/)</generator><item><title>Sucker Punch</title><dc:creator>Steve</dc:creator><pubDate>Mon, 18 Apr 2011 23:29:30 +0000</pubDate><link>http://www.3dlidar.com/3d-lidar-scanning/2011/4/18/sucker-punch.html</link><guid isPermaLink="false">844865:9922130:11196570</guid><description><![CDATA[<p>In 2009 director Zach Snyder invited our crew to become a part of the Warner Brothers production of Sucker Punch. This meant five months being embedded with the Vancouver based crew (it's a hard-knock life!) While on location we scanned and HDR photographed nearly every set, prop, vehicle, actor, and costume so that D.J. Desjardin and his VFX team could use the data we collected as reference during the VFX phase of production.</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.3dlidar.com/storage/3d%20lidar%20sucker%20punch%20battlefield.jpg?__SQUARESPACE_CACHEVERSION=1303170061544" alt="" /></span><span class="thumbnail-caption" style="width: 400px;">Lidar detailed using our new voxelization techniques allows for thin wires and branches to be preserved</span></span>The production went long enough that we saw our equipment evolve starting from Trimble lidar to Leica/phase, and towards the end of production the incredible Surphaser scanner.</p>
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